Autor Thema: Afterfall: Devblog geöffnet  (Gelesen 3766 mal)

Offline Lexx

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Afterfall: Devblog geöffnet
« am: 24. Oktober 2008, 00:50:07 Uhr »
Vor kurzem wurden die ersten Einträge im FAQ veröffentlicht, jetzt zieht das Nicolas Intoxicate-Team nach und ist mit ihrem eigenen Devlog am Start. In dem Blog werden ab und an die Entwickler zu Wort kommen und dabei über den aktuellen Status, Screenshots und Konzepte, etc. berichten.

Zitat
After long negotiations with our marketing department, we managed to successfully negotiate our own private devlog. For us - Nicolas Intoxicate team, it will be a place where we can receive massive feedback regarding progress and the effects of our work. This website has been created also for all of those, who are interested in developing video games and would like to know how some stages of design and production of a huge, ambitious game look like.
[...]

For a start, I would like to write about the media hype that had started in our country after our publisher issued few press releases during last couple of months. Here and now I would like to explain one thing - we don’t think we are some pioneers of gamedev in Poland, we are NOT superstars, we don’t wear gold chains and we never said that Afterfall will be the greatest game in the history of man kind. Of course we want our product to be as good as it can be and we put all of our heart and spare time so that Afterfall can meet the requirements we had set in front of us. We always say only one thing: we are making a game from gamers for gamers.
[...]

We are just regular guys (just like You and Your mates) who happened one day to get the bright idea to create a video game. Thanks to our persistence, crazy ideas and luck we managed to get to a place where I now write this note - to our own studio in Dabrowa Gornicza. Every team member is still learning (and most probably we will continue to learn until the day we die) and we know, that there is a long journey still ahead of us.
[...]

Here we will show a lot of screenshots, renders, concept arts and descriptions in ‘Work in Progress’ version. When the time will allow us to (and that always lacks in this line of business :P ) we will write what problems we encountered during our production and how we solved them. You can expect reports from various events, and notes about random ideas we keep in mind. Probably from time to  time we will post a full article of some kind regarding game developing itself.

Den Slogan "by Gamers for Gamers" haben wir zuletzt vor vielen Jahren von Interplay gehört.

Link:
Afterfall Devlog
« Letzte Änderung: 05. November 2008, 10:33:09 Uhr von Lexx »
only when you no-life you can exist forever, because what does not live cannot die