Hallo Wolna,
und danke für die schnelle Antwort!
Muss jetzt noch etwas beachten?
Ich meine welche Einstellungen müssen noch angepasst werden?
Soll ich die Auflösung in der ddraw.ini wieder auf 640 x 480 setzen?
Und was ist mit dem Skalefilter? Hier mal meine ddraw.ini Einstellung:
[Graphics]
;Set to 0 for 8 bit fullscreen
;Set to 4 for dx9 fullscreen
;Set to 5 for dx9 windowed
;dx9 modes cause some corruption of movies
;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
;Modes 1, 2 and 3 are no longer supported
Mode=0
;If using a dx9 mode, this changes the resolution
;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
GraphicsWidth=800
GraphicsHeight=600
;This changes the settings of the hardware scaler in graphics modes 4 or 5
;Set to 0 to disable, 1 to use only if screen res > 640x480, 2 to use if screen res != 640x480 or 3 to use always
;To use a hardware scaler a file called 'global.fx' must be placed in data\shaders, and must contain one technique with one or more passes
GlobalShaderMode=1
;Set to something other than 0 to apply a software scaler in graphics modes 4 or 5
;This can be used instead of, or in addition to, the hardware global.fx shader
;This option is unsupported when using Mash's resolution patch
;0 - Default scaler
;1 - 2xSai
;2 - SuperEagle
;3 - Super2xSai
;4 - hq2x
;5 - AdvancedMame2x
;6 - letterbox
;7 - no scaling
ScaleFilter=7
;Set to 1 for a linear texture filter, or 0 to disable
TextureFilter=1
;Set to 1 to override the console, allowing extra text at high resolutions (BETA!)
;Requires DX9 mode
OverrideConsole=0