Autor Thema: Changelog  (Gelesen 12788 mal)

Offline Lexx

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Changelog
« am: 26. August 2009, 00:49:26 Uhr »
Den Changelog gibt es leider nur auf Englisch. Ich habe leider keine Zeit, den jedesmal zu übersetzen.


FIXES:
> weakening timeout divided by two
> "vs" encounters now attack players too (after they deal with previous group, or even before)
> verbose vs brief combat display fix
> extra crippling chance reduced by half
> fair checks of traps/steal against guards perception (success means that the activity was not noticed)

(SMALL) FEATURES:
> A little simple quest to deliver meat jerkys to kebab vendor in NCR from Grishem in Modoc.
> doctor skill will now have the ability of removing weakening timeout

CHANGES (WIP):
> ncr map updates
> areas outside the gates of junktown and ncr, as well as vc courtyard are now more pvp-friendly (guards are more forgiving to stealing etc., depending on location)
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Offline Lexx

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Re: Changelog
« Antwort #1 am: 30. August 2009, 03:52:04 Uhr »
FIXES:
> some typos
> a lot map updates
> guard script updates
> small fixes in some other scripts (radiation/ replication stat bug, etc.)
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Offline Lexx

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Re: Changelog
« Antwort #2 am: 30. August 2009, 03:52:14 Uhr »
Server has been full-wiped. You need to create a new character before you can start playing again.

FIXES:
- radiation/replication stat bug
- wandering critters shouldn't go too far away from their home positions
- Bags for mercs re-enabled
- Added fixed status to repair table quest.
- unlimited brahmin followers bug fix

CHANGES (WIP):
- player can now obtain many professions, but total level (sum of all acquired professions) can't be greater than 3.
- new encounter maps
- Traders get more money now
- Boosting Ammo produced by 3
- Players can see when someone is searching their pockets with steal (same check as guards)
- Dynamite and plastic explosives lowered on traders.
- various map updates

IMPORTANT:
- download additional dat file!!! (HERE)
This file is very important and needs to be in your FOnline client folder or you will have missing graphics while playing!

Put the faction001.dat file into your FOnline client folder and that's it. The file is only a few kb small, so it is really not a big deal.
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Offline Lexx

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Re: Changelog
« Antwort #3 am: 05. September 2009, 20:57:10 Uhr »
IMPORTANT:
- The client has been updated. It is needed to download the latest patch.

 You can grab the archive here. The archive includes also the latest patch. So if you are new to FOnline: 2238, you don't need to download the last patch.

A changelog will follow soon.
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Offline Lexx

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Re: Changelog
« Antwort #4 am: 07. September 2009, 00:43:13 Uhr »
FIXES:
- Fixed breakage count of items in encounters
- A lot map fixes, just like always
- A lot script fixes, just like always²

(SMALL) FEATURES:
- Added a new quest in the north of the wasteland, by RoadWarrior!
- Tracking feature activated

IMPORTANT:
- Using the new update tool is now needed. You can grab it here.
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Re: Changelog
« Antwort #5 am: 10. September 2009, 22:45:50 Uhr »
FIXES:
- A lot map fixes
- Guard script fixes
- Encounters items deterioration revisited
- Fixed geiger counter text messages
- Tracking roll fix:
* trackerRoll < trackedRoll + 25: tracked gots message that he's followed
* trackerRoll + 25 < trackedRoll: tracker looses track
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Offline Lexx

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Re: Changelog
« Antwort #6 am: 12. September 2009, 13:37:30 Uhr »
FIXES:
- Map fixes
- Ghostfarm production facilities fixed

(SMALL) FEATURES:
- Added new graphics (with upcoming client update)
- Changed Broken Hills a bit
- Remove flagging in the specific location where the crime was commited based on time, 60 min+5 min*level currently.
- You can only sneak when not seen by other players.

CHANGES (WIP):
- Travelspeed increased on the worldmap.
- Only "good" drugs (stimpaks, radaways) are allowed to be used on others
- Timeouts aren't dropped when player is revived
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Re: Changelog
« Antwort #7 am: 12. September 2009, 13:37:36 Uhr »
FIXES:
- When you logout on the worldmap with your followers, they shouldn't disappear anymore.
- Production facilities buffer again (it was entirely different issue, should be fixed now)
- Follower corpses are removed now properly after 10 minutes

CHANGES (WIP):
- Default respawn time for NPCs which don't have it assigned is 10 minutes.
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Offline Lexx

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Re: Changelog
« Antwort #8 am: 12. September 2009, 16:12:47 Uhr »
CHANGES (WIP):
- Adjusted replication time for followers a bit

RECOMMENDATIONS:
- Use update tool to get the new faction001.dat or you can't see the new graphics.
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Offline Lexx

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Re: Changelog
« Antwort #9 am: 14. September 2009, 19:52:41 Uhr »
FIXES:
- TC reward containers should be openable even if someone deliberately locked them.
- You can enter sneak mode if seen by your teammates.
- Faction001.dat fixed. Use the update tool to update it.
- weakened timeout can be now ended using doctor skill.

(SMALL) FEATURES:
- The primitive tool has now its own inventory image.
- The old shovel has now its own inventory image too.

CHANGES (WIP):
- Lowered the level of dog mercs.
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Offline Lexx

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Re: Changelog
« Antwort #10 am: 17. September 2009, 20:07:28 Uhr »
FIXES:
- Cars no longer gives experience for repair when repair was not needed
- Fixed TC containers
- Doubled antiblock time

(SMALL) FEATURES:
- Negotiation. That's need to be just tested if it will do against pkers, or whether it become major problem/source of exploits. Basically, after someone gets attacked(and he's not in combat mode already), he/she enters 'negotiation' mode, and is invulnerable for some time (negotiation timeout - calculated basing of speech skill and charisma). After the timeout ends, opponents may finish him while he's still near. After it ends, it is blocked for one real-minute, so one can't be invulnerable infinitely. During negotiation one cannot use items/skills.

RECOMMENDATIONS:
- faction001.dat updated again. Use updater.
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Offline Lexx

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Re: Changelog
« Antwort #11 am: 26. September 2009, 12:43:40 Uhr »
FIXES:
- Attacking player that is in 'entering' mode should no longer initiate his combat mode.
- Fixed Hub-stuck-bug (hopefully).
- Many other map fixes and changes.
- Added guards to Frisco tanker.
- Added guards to Gecko Powerplant.
- Added more entry points to Gecko.
- Modoc, Mariposa, Gecko, etc. are bigger now on the borders.

(SMALL) FEATURES:
- It is possible now to buy brahmin caravan cars (Frisco, NCR).
- Brahmin caravans run on water. You can obtain water from water pipes in various towns. Just use empty waterbags on them.
- Disassembling weapons/armors (use your science, similar to how you'd use repair. Bonuses from tools apply.).
- You can now order your slaves, mercenaries to join the town garrison in any town that your faction controls. You can also dictate which laws should be enforced in this town, these laws apply to EVERYONE, even the controlling faction, and the guards won't hesitate to attack even the master. His loyalty lies with the town after joining the guard force.

CHANGES (WIP):
- Dog mercs are a bit stronger again.
- No timeouts for mining spots
- Added 'overweight' limit for gathering resources
- Each resource object acts separately
- Experimental visibility/sneak changes:
   a) field of view (press Q to check it), affected by obstacles
   b) opponent's sneak skill suffers penalty:
      * -90 when directly looking at opponent
      * -60 when looking from frontsides
      * -30 when opponent is in backside area
      * no penalty for 'behind' hexes
   c) penalty: 1 point per 200 gram of equipment carried

- Eyeshots are automatically demoted to headshot if target is not in direct line with attacker
- Doubled jet initial effect time.
- Empty hypodermic needles shows after stimpak usage (50% chance).

RECOMMENDATIONS:
- Use updater to get faction002.dat!

VANILLA INHERITED CHANGES:
- Stealing timeout: 30 seconds, lockpick timeout: 2 minutes
- Fixed stealing experience values and dir modifiers
- Demolition expert bonus explosives damage (it's currently not connected to the demolition expert profession though)
- Chance when walking over the mine to avoid explosion: 50% unless you've got light step perk
- Pathfinder perk worldmap speed bonus (25% per level)
- Bonus yielding items such as toolboxes/first aid kits/doctor bags have to be equipped in active slot while using appropriate skill
- Defusing active explosives with traps skill
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Offline Lexx

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Re: Changelog
« Antwort #12 am: 27. September 2009, 13:50:34 Uhr »
FIXES:
- "Reueling" brahmins with water works now.
- Leaderless factions should be able to get a new leader.
- Various small fixes.

CHANGES (WIP):
- You can now dictate laws in every controllable town.
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Re: Changelog
« Antwort #13 am: 28. September 2009, 00:00:40 Uhr »
FIXES:
- Caravan-trees (see IMPORTANT)
- Disappearing corpses

CHANGES (WIP):
- Fov/walls affect only critters in sneak mode (it means auto sneak-success if out of fov or behind wall)
- Sneak penalty for armors: 0 for leather jackets, -25 for leather armors, -50 for metal/combat armors, no sneaking with powered armors.
- Sneak penalty for total weight decreased to 1 point per 1000 gramm
- You can now type "+requesthelp <message>", to request GM assistance. In the message you should write what issue you have, make it as informative and clear as possible, if no GM is online, you'll be informed that you need to wait. This is to reduce nedless pms/threads on the forum. If it's an urgent bug you can report it here too.
- 'Use on' mode for sledgehammer

IMPORTANT:
- Use updater to obtain new dat. Dat will be available later however.
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Offline Lexx

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Re: Changelog
« Antwort #14 am: 30. September 2009, 00:43:00 Uhr »
FIXES:
- Empty and full waterbags have correct weight now.
- Death on worldmap is no longer a trap.

(SMALL) FEATURES:
- Repeatable quest: possibility to conduct slave runs. Being a slaver, ask Metzger about "vacancy", if he likes you enough you will be offered the job. Only one possible slaverun location in the moment, more are on the way.

CHANGES (WIP):
- Wall-occlusion check now applies to all (sneaking and nonsneaking) critters - so you're always invisible when hiding behind wall. Fov applies only to sneaking critters.
- 50% sneaking bonus when near (up to 2 hexes) various scenery objects - barrels, trees (not fences and other translucent walls)
- Shortened timeout for rotgut still (30 minutes), extended regrowing timeout for trees (120 minutes, although they're in encounters so it shouldn't matter), shortened timeout for barrel (60 minutes).
- Prettyfied plants/trees gathering

IMPORTANT:
- Use updater to obtain the new faction003.dat.
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Offline Lexx

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Re: Changelog
« Antwort #15 am: 04. Oktober 2009, 21:38:47 Uhr »
FIXES:
- Turn-based mode in caves (if chosen)
- When you join other faction while being member of other, it should give same result as resigning first, then joining.
- Fix for slaves randomly attacking their masters in encounters.

FEATURES:
- It's now possible to fight with other players in the ring in Junktown near Skumpitt. Talk to Tyler after Skumpitt has closed and he will set you up. Betting is also possible, but currently only by duelists.
- Added many new faction names.

CHANGES:
- You now need at least 3 people in a group to buy a base (1 Leader + 2 Follower).

New faction names:
Spoiler for Hiden:
The Guardians
Ego Slayers
The Pie Eaters
The Children Of The War
The Avengers
The We Do Doing
The Black Sun Gang
The Radicals
The Space Monkeys, Space Monkeys
The Acid Drinkers
The Dead Rats, Dead Rats
The Radiated Rangers
The Collectors
The FLowers Lovers
The Eyes Shooters
The Black Inquisitors, Black Inquisitors,
The Field Medics
The Butcher Doctors
The Hashpipes
The Professors Gang
The Modus Operandi, Modus Operandi
The Boom Boom Suiciders
The Suicide Bombers
Tim & Tom & Ted Lawyer Agency
Union of Past Future
Union Of A New Tomorrow
The Meatbags
The Cappers
The Rotten Throat Camp
The Order of Forever
The Throats Slashers, Throats Slashers
The Peacekeepers
The Good Guys
The Bad Guys
The Jinxers
The Greasy Bastards
The Bonzai Trees Keepers, Bonzai Trees Keepers
The Red Riders
Word of New Order
The Lost Guards
The Rot Guts Eaters
The Redding Minewatchers
The Gecko Patrols
The NCR Raiders
The Trapper Camp of Klamath, Trapper Camp of Klamath
The Redding Terraformers
The Junktown Junkies
The San Fran Blues Band
The San Francisco Salors
The Klamath Fried Geckos, Klamath Fried Geckos
Wasteland Degenerates
Wasteland Wildlife Protectors
The Chosen Ones, Chosen Ones
The Church of Mushroom Cloud
Children Of Atom
Children Of The Wastes
The Irradiated Brains Scum
The Wasteland patrol, Wasteland Patrol
The Iguana Bits
The Grey Rock Tribe, grey Rock Tribe
The People Of Dust
The Bluesuits
The Vault Robbers
The Southern Opression Gang, Southern Opression Gang
The Northern Opression Gang, Northern Opression Gang
The Judgement Day Club
The Lucky Gamblers
The Brahmins Butchers
The Brahminhood of Shit
Wasteland Marine Corp
The Naughty Vault Dwellers
The Wastelands Freaks
The Wasteland Hurricane
Dead Master's Crew
The Nukes
The Busted Raiders
« Letzte Änderung: 04. Oktober 2009, 21:42:16 Uhr von Lexx »
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Re: Changelog
« Antwort #16 am: 06. Oktober 2009, 20:40:58 Uhr »
FIXES:
- Map updates here and there.
- Script fixes here and there.

(SMALL) FEATURES:
- Three new maps for Metzger's slave runs.
- Added caravan car seller to Junktown.
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Re: Changelog
« Antwort #17 am: 21. November 2009, 12:37:20 Uhr »
FIXES:
- Lots of map fixes.
- Fixed elevators.
- Lots of minor bugfixes, some bajers.

(SMALL) FEATURES:
- You can ask followers what weapon they are most proficient with.
- Reputations system (affect interaction with certain NPCs, heavily affect guards reaction; modifiers to reputations in all groups are applied when you join or leave any npc-driven group like the Enclave or Slavers, impact on dialogs is WIP).
- Reworked traders supply system (they no longer offer full price for all items; weapon trader will pay more for weapons than for armour. Even more: low-levelled weapon trader will only pay at most 60% of the plasma rifle's value, still offering 95% for a pipe rifle. The opposite for a high-levelled trader, which will also happen to have higher barter skill).
- New underlaying system for the economy (banks, money flow, etc.).
- Frequent encounters in one zone can "drain it" and only "animal encounters" will be possible until it "regenerates" (literally, the encounters are now funded from zone's "money buffer").
- Khans (Raiders) faction added in game. To join it, talk to Metzger about "other work" once he gets to like you enough. Benefits: level 3 Small Guns profession, crafting of 7.62mm ammo.
- Mordino faction added in game. Benefits: Mordino's Druggist profession, NOT in game yet.
- Unarmed dueling, check Junktown. Placing bets is TODO.
- More unique encounters (maps).
- More slave run locations.
- 30 minutes of waiting between logging of another character.
- Weapon deterioration increase the probability of a critical failure.
- Ammo properties (DR mod, DM mod, AC mod and piercing ability) and additional weapon property (Weapon Perk, if any) shown in the item description.
- Followers menu: left alt + clicking on hex or critter will bring up a menu for issuing a "move" or "attack" order for all followers in sight range.
- Good/evil list: select the "angel" or the "devil" icon from popup menu on player to add him to either list. His nick will turn green or red accordingly.
- Prices for mercenaries are dynamic and will vary depending on demand
- map preview - peek into map without entering (from town/map interface, green triangle)

CHANGES (WIP):
- Changed prices for obtaining a profession.
- Caves reworked, critters no longer spawn with weapons they can't use.
- New crafting tables.
- Town control: after 2 hours of uninterrupted control the controlling faction is given "permanent" control for the next 24 hours. Then the control is lost and the cycle is repeated. The reward is now paid in caps.
- Tracking reserved only for a scout profession (not in game yet).
- Reworked critical tables (most notable change being the reduction of armour piercing effect prevalence).
- More small changes in ammo and weapon strength.
- Flagging no longer change the nick colour, but is penalised with a reputation drop.
- Item deterioration no longer affect the item price, but breakage count does.
- Lots of prices adjustments, mostly for non-weapon and non-armour equipment.
- Entering timeout removed.
- (CH-1)/2 is a limit for a number of all followers (both following and guarding).
- Toughness perk changed: It has two ranks now, each rank gives +5% to normal DR and +2 to normal DT. Level and stat requirements remain the same.
- Surely lots of bugs were introduced for you to find

RECOMMENDATIONS:
- calm down.
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Offline Lexx

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Re: Changelog
« Antwort #18 am: 22. November 2009, 13:57:41 Uhr »
FIXES:
- Cooldowns for the aldo and grisham quests.
- Timeouts fixed. (Infinite FirstAid timeout for example)
- Shovel exploit fixed, people were selling free shovels to traders.
- Junk gathering fixed. in next update
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Re: Changelog
« Antwort #19 am: 22. November 2009, 13:57:47 Uhr »
HOTFIXES:
- Mordino's joining quest (? - test anyway)
- Guns deterioration
- Timeouts
- Junk barrels, iron ore
- Brahmin skin/hide bug
- Stuff i don't remember
- Antialt disabled until fully operational
- fixed factions terminal
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