So, hier ist ein Weiteres Projekt in meiner "Moddingkarriere"
Ist eine Freelancer Modifikation unterteilt in 3 Teile und für den
FLMM konzipiert
EDIT: Ja es ist Englisch
habe nur die Englische Version von Freelancer...
Part 1 hat die Wichtigsten veränderungen
Part 2 ist eine Modifizierung des Open Space Mod 1.1 (Für Multiplayer feeling im
Singleplayer)
und Part 3 sorgt dafür das du Für fast jede Fraktion Fliegen kannst, mit Entsprechender Kleidung/Schiff/waffen etc... Fängst dann in einer Base Der Entsprechenden Fraktion an
Part 1 kann einzeln genutzt werden, auf diese Weise kannst du die Story normal Spielen (+ Schlachtschiffbegegnungen und schwerere Gegner - habe desshalb noch eine erweiterung vom TNG 2.1 mit genommen und zwar die Schwierigkeitseinstellungen)
[HISTORY]
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[V 0.8]
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- Freighter Stats ALL x 10
- Freighters can Carry Class 10 Weapons/Shields
- Capship Encounters added (for Every Faction Liberty,Bretonia,Kusari,Rheinland)
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[V 0.9]
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- All Fighters can Carry Class 10 Weapons,too...Don´t forget to Buy a Strong Powerplant
if u Try to Equip Class10 Weapons on a Starflier ;-)
- 6 Buyable Powerplants added: light,Medium,Heavy, Heavy MK II, Very Heavy,
Pir@te85 Inc. Powerplant ;-)
Their Buyable at Manhattan, New London, New Tokyo, New Berlin, Freeport 1
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[V 1.0]
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- Make the 2 Sensors Buyable: Standartscanner, Deepscanner - Buyable Everywhere
- All Frighters: Engine,Standart Powerplant,Cruiseengines overworked
- NPC Shields overworked (They Load Normaly after Theire Downed)
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[V 1.1]
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- Added New Shield Class 10 for Freighters,avalible at Detroit Munitions Price $650000
- All Fighter(Not Very Much)/Freighter Shields overworked
- NPC Intelligence overworked
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[V 1.2]
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- New "Incoming Missile"-Sound
- Most Stations and Battleships Destructable...but be Rebuild after ure Get out of the System
WARNING: If u Destroy a Station or a Battleship(Station,not Encounter) this Place will be
HOSTILE all Times u get Through !!!!!!!!!!
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[V 1.3]
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- Added new Contacts (Asteroids will be Shown as Radar Contact in "Important-List",This Is to Simulate
The Radar Faulty´s in Asteroid-Fields) - I Tried to make Asteroids Destructable,but it
Doesn´t Work,if someone Knows how i can Manage This Pls Write me an EMAIL at --> Pirate85@Web.de <--
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[V 1.4]
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- Added Menueoptions, Stole From Reynen (Starfyre Studios),Sorry but iv´e found them and used it
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[V 1.5]
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- Much Bugs Fixed
- Added some New Shipcards
- Changes some Encounters for more Alternations
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[V 1.6]
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- IF SOMEONE KNOWS HOW I CAN MAKE THE "MOORS" (Docking Fixtures,Moorpoints at Stations for Transports)
WORK PLS Write Me an EMAIL (I know how To let a Ship "Moor",but if it Docked out it comes out normaly).
I Want To Integrate Buyable Capships,which should use This Mooring Things...
I don´t Wanna make it like TNG with this Outside Docking with/from All Ships,it Works Good,Sure...But
i Don´t Like it :-(
- Added First Ship: Armored Transport MK II - Armor 90000 /
Cargo 10000/ 5 Turrets / Max Class10
500 Nano´s / 500 Shield Batteries
Buyable at:
Baltimore Shipyard - New York
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[V 1.7]
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- Changed "Deep Scanner" into "Standart Scanner MK II"
- Added New Scanner "Long Range Scanner" buyable Everywhere
- Added 3 Tractor Beams - Light,Medium and Heavy; Buyable Everywhere
- Changed Some Infocards
- Fixed Some Bugs which happens during Testing
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[V 1.7.1]
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- Changed NPC´s Loadouts...especially from Freighters & Transports,Stronger Guns installed
- Armor Improved from NPC Transports & Lifters. They´re No Longer "Cannonfood" ;-)
- Fixed Some Bugs with Asteroid Bases...Heavy Freighters might have Probs To Dock, u must Fly
Directly in Front from The Dock,that should fix that prob :-/
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[V 1.7.6] [During 1.7.1 / 1.7.6 Removed Failures and Bugs...]
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- Added new Flyable Ship: Junkers CSV - Armor 4000 /
Cargo 150 / 4Guns /
30/30 Nano´s/Shieldbatteries
Buyable at:
Southamton Shipyard - New London
Battleship Suffolk - New London
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[V 1.8.2] [During 1.7.6 - 1.8.1 Removed Failures and Bugs & Testing Changes...]
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- Changed Stats from Starkiller/Sunslayer Torpedo
Now Theire "Real" Torpedos ;-)
- Sunslayer Forbidden in All Four Houses!
- Changed NPC´s Intelligence,now theire Attak not only you...
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[V 1.9.0 OPENSP EDITION] [During 1.8.2 - 1.8.8 Testing Changes...]
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- Added Modoptions,now u can Change Which Faction u Belonged to...
(Looked at the "New Balance Mod 1.5" from PAUL, found that this looks nice and
used it for my ideas - Its no Copy,there are too Many Changes to his Script,but THANKS
for the Idea :-) )
- Replaced my Modded SOLAR Folder with the modded one from "Argh_XML_Toolkit_Mod12" - NICE Work!!!
Now i can include Capships :-) BUT ITS NOT DONE - IF ANYONE CAN HELP ME WITH THE MOORS,PLEASE DO IT!!!
- Use The Shipdealers from "Argh_XML_Toolkit_Mod12" because theire VERY Nice maked, I cant make it Better
So i Use his Files
- Added new Flyable Ships:
Civilian Starblazer - Armor 3000 /
Cargo 20 / 4Guns /
15/15 Nano´s/Shieldbatteries
Buyable at:
Newark Station - New York
Waterloo Station - New London
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Defender MK II - Armor 6000 /
Cargo 50 / 5Guns / 1Turret /
45/45 Nano´s/Shieldbatteries
Buyable at:
Battleship Mississipi - New York
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"Small" Transport Lancers Edition
Armor 30000 / Cargo 5000 / 5 Turrets/
100/100 Nano´s/Shieldbatteries
Buyable at:
Baltimore Shipyard - New York
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Liberty Cruiser - Armor 50000 / Cargo 300
7Turrets/1Gun / 160/160 Nano´s/Shieldbatteries
Buyable at:
Norfolk Shipyard - New York
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Corvette Class - Armor 89000 / Cargo 2250
6Turrets/ 180/180 Nano´s/Shieldbatteries
Buyable at:
Planet Crete - Omicon Gamma (Corsairs)
Planet Malta - Omicon Alpha (Outcasts)
Bruchsal Base - Hamburg System (Bundschuh)
IMPORTANT:
This Ship is now in use By Outcasts,
Corsairs & Bundschuh - Theire Very Strong!!!
Think Twice before Engage
so *Puhh* ^^ So weit erstmal...
EDIT: Falls es jmd interessiert:
DownloadL.N.C.M. Ver 1.9GREETZ