Magazin Scan
Description: Scan aus polnischem Magazin. Die Bilder zum Spiel sind aus einer Techdemo und zeigen, was unter anderem mit der Engine möglich ist.

Mehr oder weniger gute englische Übersetzung:

Can the long time amateur project transform into serious production? Yes.
Could it be called a spiritual successor of Fallout?

About Afterfall we wroto already in may 2007, but if you don’t remember this text, there is no need to get back to it, because almost everything has changed. This is not anymore a project developing by zealots after work or school (purportedly over 150 person). Since Nicolas Games (polish publisher)  put their shirt on the title, giving quite big amount of money, works gained faster tempo. And actually: have begun anew.

True RPG

Afterfall is a first RPG since Arcanum – at least that’s how developers present it. According to what they say, over last years everyone have produced at best – mix of action games and role-plays. Their produced for two months (!) title is – in certain sense – to return to genre’s roots. Then: We won’t be quickly swing our mouse, but there will be tons of dialogs, descriptions and difficult-to-make decisions.

CD-Action as first in Poland had the opportunity to speak about the game with developers. For now on there is big amount of zeal, ideas and concepts but that’s not all:

AFTEFALL is to be three times bigger project than The Witcher.

Reportedly, the screenplay which covers 300 pages is already done. It  immerse the player to alternative reality. Second World War was ended with division of the world for three parts, and all belongs to different atomic force which hold it’s thumb on the nuke button. The bottom was finally pushed in year 2012, which caused the destruction of a significant area of the globe and demise most of people to undergrounds. The plot starts many years later…

Warsaw like from a postcard

It have a familiar ring, but even Fallout fans can’t perceive it as a disadvantage,  because Afterfall is to bring in many new solutions to genre. Who likes familiar (polish culture – like in The Witcher) elements will be satisfied, because the character (gender and features will be picked in the creation menu)  will be wander on the Middle East – also in post-apocalyptic Warsaw.

According to affirmations Afterfall’s main plot itself should be enough for at least 80 hours of fun – authors assess that all the game will be three times bigger than The Witcher, but accomplished with lower expenses, without delays. In general – cleverly.  It will be available thanks to – for example: random generation of locations system, which we will meet between main areas, and very complex-but-precisive system of quests. Some of the quest will be available to finish in many ways, and we will have to find a solutions for them on our own – game won’t give any prompt.

Devs make a point of a combat-system. There’s no way it will be real-time: Everything will run in turns, but game won’t lost any of it’s flashiness. After setting up who-do-what the action begins – animated sequence realised in cinematic way, which  shows the planned operation. Reflex may come in handy because sometimes quick decision will be required – to take an advantage of counterattack.

Until now everything looks beautiful and attractive, but we wait, when those great ideas will turn up in something, what can be played. If the tempo will be at the same level as yet, there is a chance that for a few months you will again read about Afterfall in CDA.


Upper screenshot:

The world after atomic catastroph  don’t need the wind plant (don’t know how to translate this plant)

Lower screenshot:

For now on the game is rather a tech-demo with good ideas – on further stages it should accelerate considerably (in polish I don’t understand the sentence too – don’t worry.)

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Posted by: Lexx at 07. Oktober 2008, 11:21:38 Uhr

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