Autor Thema: Chris Avellone und Wasteland's Old-School Skill Set Symphony  (Gelesen 4279 mal)

Offline Lexx

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Chris Avellone hat in seinem Blog im Obsidian-Forum einen Beitrag über Wasteland's altem Skill-System verfasst.
Zitat
One thing I wanted to vent about concerning old-school RPGs like Eternal Dagger, Wizard’s Crown, and Wasteland, is the more you give a player the ability to customize their own skills (and stats, although in WL, it’s random), the more you can build a character you can role-play, and imo, you can do it much better than you can if you’re simply given an archetype or limited stat set.
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So skills contributing to role-playing: As an example, when building my Wasteland party of four Rangers again, all I knew to start is I wanted a Brainiac, a Thief, a Jack of All Trades/Gunslinger as party leader, and a Melee Specialist because I like bashing the **** out of things with clubs, axes, and chainsaws. With those basics in mind, I went ahead and went through the Wasteland stat and skill set and built personalities formed by the random roll (although biased toward accepting characters with a high IQ, since IQ is a big “win” in Wasteland – and this should remind me to do a blog on how prevalence of usefulness of skills and abilities can ruin role-playing and a lack of balance can do the same) and also based on the skills that were provided to me and what points I put into them.

Den vollen Text findet ihr im Link unten.

Link:
Wasteland 1 and that Old-School Skill Set Symphony
only when you no-life you can exist forever, because what does not live cannot die